FdA Indie Games

University Centre at Wakefield College

Our students work on and release their own games.

Space Craft Game Screenshot

Fly a set of ships built from cardboard and tape in this action packed sci-fi game! The game features an array of different ships and powerups to give you the best possible chance at beating your friendís high scores.

Get it on Google Play
Must Dash Game Screenshot

Let your moustache lead. Speed through 4 environments boasting various challenges and obstacles that get even harder as the environments are levelling up around you bringing new series of obstacles.

Get it on Google Play

About the course

FdA Indie Games has been designed to allow you to build video games from initial inception all the way through to published content giving you valuable experience in a large variety of methods and techniques that will allow you to fully realise your creative ideas and launch them on a variety of platforms utilising industry standard techniques and technologies.

The course develops your ability to design and develop video game content. You will concentrate on the main areas of game design, game production, publishing, and marketing which will provide you with practical experience of the roles and responsibilities required to make a successful independent game development team.

What you will study

Throughout the course you will be expected to study a range of research, design, production and publishing techniques, with the focus on producing a range of functional prototypes and complete independent games using industry standard software.

Modules include:

Year 1 (Level 4)

Year 2 (Level 5)

Delivery Methods

The course is built around a series of practical assignments, which encourage you to investigate the tasks and processes of indie game development. You’ll develop the knowledge to undertake these assignments through a mixture of lectures, workshops, seminars, and self-study activities.

As well as your regular timetable, you’ll be expected to undertake at least an equivalent amount of self-study, which can be done either at the University Centre; at home; or a combination of both.

Entry Requirements

College or Sixth Form Students should typically have a minimum of 64 UCAS Tariff Points. An English and Maths qualification [GCSE Grade C/GCSE Grade 4 and above] is essential.

You will need to demonstrate strong IT and communication skills, as well as a range of personal qualities including motivation and an interest in games design.

Non-traditional Entrants do not need the same entry qualifications as college or sixth form students, although previous study at Level 3 [A Levels, Edexcel BTEC Level 3 Diploma or similar] would be an advantage. An English and Maths qualification [GCSE Grade C/GCSE Grade 4 and above] is essential.

Applications are encouraged if you have other qualifications, appropriate work experience, or can demonstrate sufficient aptitude and motivation to succeed on the course. You may be eligible via our APL process for accreditation towards this programme. You will be required to attend a portfolio interview [see below].

Applicants will be invited to demonstrate their portfolio during the interview and to discuss its contents. Ideally it will contain game design or development work, but could also include graphic design, media or traditional art work. The process will be used to assess the applicant’s aptitude for the creative and technical demands of the programme. Samples of the applicant’s own essays, reports and / or evaluations are also desirable to assess their academic abilities. If an applicant does not have a portfolio of work, a creative and digital project can be set to help them. In some circumstances, additional attendance at a summer school may also be required.

Find out more

To find out more information about the course you can visit the course information website or make a direct enquiry.